AudioThing Environments Turns Reverb Into Something Explorable


AudioThing has introduced Environments, a new effect that they describe as “an interactive experience between performer, sound, and acoustic space.”

Built from real places with unique sonic identities, it’s designed to turn reverberation into something “living and explorable, rather than fixed and static”. The spaces captured in Environments are unique architectural environments, chosen for their exceptional acoustics, historical character, and sonic individuality.

At the heart of Environments is a convolution engine that combines multiple impulse responses with different characteristics, giving each space depth and a more lifelike presence. Through the Room section, you can move within each captured environment and reshape its character, while modulation adds further motion and subtle variation over time.

Environments also includes Gestures, an additional convolution layer built from sounds and resonances collected during the exploration of these places using spare parts, custom DIY feedback gear, and found objects developed through the Spare Parts Sound Project by artist Salvatore Carannante. The result is more than a reverb: it is a way of playing architecture, resonance, and physical space as part of the music.

Environments is available for macOS, Windows, and Linux (VST2, VST3, AU, AAX, CLAP). It’s also available on the App Store for iOS and iPadOS (AUv3 and Standalone).

Environments is available now with an intro price of $39 USD (normally $69).


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