Archive for August, 2023

Roland D-50 Vintage Synth Review

In the latest synth4ever video offers a review of the Roland D-50, a vintage digital synth from 1987.

The D-50 is a 16-voice polyphonic synthesizer, based on Roland’s LA (Linear Arithmetic) synthesis engine, which combines samples, virtual analog synthesis and integrated effects. The synth engine offered innovative capabilities and new sonic possibilities when it was introduced, which helped make it a hit for the company.

Video summary:

 

“In this synthesizer review of the Roland D-50, I provide an overview of the synth, it’s digital sample-based linear arithmetic synthesis engine, play Roland D-50 sounds, and provide my final thoughts on the Roland D50 including pros and cons.”

Topics covered:

00:00 – Intro

01:15- Overview

14:12 – Sounds & Patches

30:27 – Pad Sound Design

32:49 – Pros

36:42 – Cons

40:12 – Final Thoughts

 

 

Groove Synthesis 3rd Wave v1.5 Update adds MPE Support + More

Groove Synthesis has release firmware v1.5 for the 3rd Wave synthesizer, a free update that adds MPE support and more.

New in 3rd Wave OS version 1.5:

  • Support for MIDI MPE controllers – enable MPE from the GLOBAL menu and explore the new modulation sources at the end of the list. Pitch bend range can be set in the MISC menu
  • Option for free running analog oscillators in the MISC menu which is settable per patch – In the analog waveform mode, which you are using when you select the Axx waveforms like Saw and Square, now has the option to make the waveforms not reset when you start a new note. In this mode, the oscillators will continue to drift from each other as they do on some fully analog synthesizers.
  • New poly unison mode – set the polyphony count in the second page of the UNISON menu. It will split the voices up automatically to use max voices per note
  • New shortcut buttons to easily set output routing per part
  • New option in GLOBAL menu to send midi program change messages
  • Now saving UNISON chord mode settings with program
  • Now pitch wheel, mod wheel, pressure are independent per part when controlling in midi multitimbral mode + pitch wheel destination is settable per part
  • Slight adjustments to circuit drift envelope sustain variance – gets rid of jumps when going from decay to sustain in the envelope
  • New options for longer LFO sync times
  • Improvements to LED brightness settings
  • Added smoothing to pan position changes to avoid audible stepping
  • Misc bug fixes and performance improvements.

Find out details on the Groove Synthesis website.

 

 

AudioKit releases SNESynth for iOS, ‘The Ultimate 16-bit Video Game Synth’

Matthew Fecher, AudioKit Pro developer let us know that they’ve released a new app for iOS, Super Ninja Entertainment Synth (SNESynth), that they call “the ultimate Chiptune and 16-Bit video game synth”.

 

SNESynth is built on AudioKit, an open-source synthesis project, and based on samples from vintage hardware sound chips.

Features:

  • 2,500+ samples made for this app
  • Standalone app & iOS AUv3 Plugin
  • Over 400+ presets
  • Real Synth Engine, including Pulse Width Modulation (PWM is the heart of chiptune sounds)
  • Use as an AUv3 (AudioUnit Plugin) in iOS DAWs such as Logic, GarageBand, Cubasis, AUM, more
  • Fun free-running step sequencer
  • Record your melodies, and sounds and export.
  • 16-bit Synth, Drum, and Sound FX sounds included
  • Over 1 GB of sounds compressed to under 120 mb
  • Use with MIDI keyboard or iOS MIDI host
  • Includes full lifetime license for both iPhone & iPad

An intro from The Sound Test Room:

SNESynth is available now with an intro price of $2.99 (normally $14.99).