Making Sound Machines Announces Plinky 12 Expressive Touch Synthesizer Ahead Of Superbooth 2026


Ahead of Superbooth 2026, scheduled on May 7-9, 2026 at the FEZ-Berlin, German developer Making Sound Machines has announced the Plinky 12 Blocks, Chords & Toadstep – a trio of touch-focused instruments with three swappable faceplates, each of which makes use of the same core hardware design and a shared synth engine.

Plinky 12’s hardware is designed around swappable panels. Instead of one fixed control surface, it can become different instruments built for different kinds of musical thinking.

Plinky 12 is, essentially, a single instrument, although its interchangeable panels allow it to function in a multitude of different ways. According to its developer, this concept means that “it can become different instruments built for different kinds of musical thinking”.

Each iteration of Plinky 12 will be available as a fully assembled distinct instrument, but additional panels will be available to purchase separately, allowing owners to expand the capabilities of the unit.

The Plinky 12 series is an evolution of the original Plinky, an open-source touch-sensitive polysynth that is available in both DIY and fully assembled forms.

Beneath the faceplate, each Plinky 12 unit is built around the same 12-inch by 12-inch hardware, based on a RP2350 microcontroller CPU and equipped with MIDI and CV I/O, as well as a stereo unbalanced audio input and output and USB connectivity.

The hardware interface consists of a 16×16 grid of touch capacitive buttons, the functionality of which is dictated by the attached faceplate. Each of the three variations in the initial range is created by a different designer and allows users to interact with the machine in a unique way.

Chords is designed by Making Sound Machines itself, and is described as a ‘harmonic inspiration machine’. The layout is intended to aid improvisation around melodic and harmonic patterns, with expressive control over chord voicing and progressions.

Toadstep is a sequencer layout created in collaboration with Eurorack developer Toadstool Tech, known for its Ectocore sampling module. The Toadstep turns the Plinky 12 interface into a 4-track sequencer designed for performing with acid-style synth riffs and generative melodies.

Blocks is the most open and adaptable of the three configurations. It’s designed by mmalex, who is one of the developers behind Making Sound Machines and designer of the original Plinky synth. It uses a monome-compatible grid for touch-controlled synthesis, based on the original Plinky concept. A browser-based code editor will also be launched alongside the Plinky 12, allowing users to create their own custom grid controllers.

In all cases, Plinky 12 makes use of the same sample-based polyphonic synth engine, which the developer says can ‘turn samples from simple sounds into frozen wavetables’. According to Making Music Machines, “since synth presets, system settings and certain control styles like LFOs and envelopes are shared across panels, once you learn one panel, the others already start to make sense.”

In the demo videos – above – it sounds appropriately bright and percussive, befitting of its onomatopoeic name.

The interchangeable faceplates can be swapped using a screwdriver. The Plinky hardware will automatically adjust to any new faceplate, adapting the software without the need to change the firmware.

The Plinky 12 will be sold pre-assembled, with additional panels available separately.

There’s no definitive word as yet on a release date or price, but the Plinky 12 will be on display at Superbooth next month, and Making Sound Machines promises the instruments will have a price that is “as competitive as we can make it.”

Visit the official website for more information and to sign up for updates.

 

Cre8Audio Introduces PROGRAMM Step Sequencer


Today, Cre8Audio introduces PROGRAMM, a step sequencer for Eurorack modular systems.

PROGRAMM supports MIDI and CV/Gate sequencing:

  • Via MIDI – 12 dedicated sequencers to be used with pitched or percussion instruments.
  • Via CV/gate – 2 dedicated sequencers for pitched instruments & 8 more for percussion/drum triggers.


Here’s what they have to say about it:

“It’s a creative playground that bridges the gap between human performance and algorithmic generation. Whether you’re meticulously stepping in/playing a melody or using real-time randomization to find new textures, PROGRAMM keeps up with your brain.

And for those moments where you accidentally forgot to hit record before playing the best sequence you’ve ever written? We built an always-ready recall function to save your soul (and your track)”.

The PROGRAMM is available now, with an estimated street price of $349.99 USD.

 

U-he Zebra 3 Now Available, Here’s What’s New


After more than a decade in development and several months in beta, U-he has announced the official release of Zebra 3.

The say that the next generation of its beloved semi-modular soft synth, Zebra 3 has been “rebuilt from scratch” and brings together analogue modelling, physical modelling, wavetable and additive synthesis with an updated “adaptive” user interface designed to streamline its workflow and make the synth more user-friendly.

Zebra 3’s oscillator system has been completely overhauled, and is now based around a vector-based spline editor that U-he has described as “Photoshop for synthesis”, allowing custom waveforms to be sculpted from multiple hand-drawn Bézier curves arranged along a timeline that Zebra’s four oscillators can morph between.

Curves can then be rendered in the form of a classic wavetable or using Zebra 3’s updated additive engine with up to 1024 partials, and each oscillator is equipped with two oscillator effects slots capable of dramatic sound alterations, drawing on spectral, warping, windowing and animation effects.

Zebra 3’s filter collection has been expanded to include 13 distinct filter models, spanning everything from SVF and ladder emulations to all-pass and phaser models, with low-pass, band-pass and high-pass modes and multiple slopes on offer, adding up to a total of 105 potential responses accessible via a handy matrix interface.

Along with its wavetable and additive engines, Zebra 3 features updated FM oscillators with various FM modes and feedback options, including through-zero FM, and a new Vector mixing module allows you to morph between four sound sources on an XY grid. Also new in Zebra 3 are several physical modelling tools: new modal resonator and comb filter modules work in tandem with an exciter module to emulate the acoustic properties of physical objects.

The synth’s modulation system has also been significantly expanded, offering up a whole world of possibilities for creative sound design: four ADSR envelopes and four LFOs are joined by four MSEGs (Multi-Stage Envelope Generators) that can be shaped using eight morphable curves in the same spline editor as the oscillators. These are joined by four Mappers and Mod Math modules that can shape and combine modulation sources before they hit their destination.

Also onboard in Zebra 3 is a comprehensive arsenal of effects, accessible via a modular grid with three per-voice sends, that features multiple flavours of reverb, delay, distortion, compression, chorus, phaser, flanger and more – including a new granular TextureVerb effect that can produce “shimmering, abstract ambiences”.

“It’s been a very long time in the making, and we at u-he are beyond proud of what Zebra 3 has become: a deep workhorse synth with many powerful new modules wrapped in a sleek, modern interface,” reads a statement on U-he’s website. “Although it builds on decades of experience gained through several generations of Zebra2, Zebra 3 is an entirely new development.”

Features:

  • Adaptive interface: Modules only appear when added to the patch, organised via drag and drop
  • Over 1,200 factory presets
  • Unified spline editor for oscillator waveforms and MSEG curves with geometric morphing
  • Two oscillator engines: Wavetable (up to 16× unison) or additive (up to 1024 partials, can be inharmonic)
  • 20 oscillator effects including spectral decay, sync, phase remapping and more
  • Filters with 13 models, both classic and original (Ladder, Cascade, SVF etc) each offering up to 12 responses (e.g. LP, HP, BP with 6/12/18/24 dB/Oct)
  • FM oscillators with 2 operators plus an audio input as a third operator
  • Modal resonators and comb filters with detailed control over feedback and damping for physical modelling synthesis
  • Noise and Exciter modules for realistic transient and physical modelling sources
  • Vector & Scan mixers: Blend 4 sources with XY pad (loopable) or scan through them sequentially
  • Pitch, gate and trigger signals as first-class modulation — modular-style routing freedom
  • Mod Math modules for combining and transforming modulation signals
  • Mappers that act as step sequencers or as freely drawable transfer curves for other modulators
  • Ring modulators, distortions, wavefolders, equalizers (as global effects and per voice)
  • Delays, multitap delay, reverbs, compressors etc. in global FX grid with per voice send amounts
  • Available as CLAP, VST3, AU and AAX on macOS, Windows and Linux
  • Support for MPE, microtuning, MTS-ESP (realtime tuning)

Priced at €249, U-he’s Zebra 3 is available now in VST3/AU/AAX/CLAP formats for macOS, Windows and Linux. Zebra 2 owners can pick up the plugin for only €30, and if you own Zebra 2 and The Dark Zebra, you can have it for free.