Spatial Audio Coming To Logic Pro later this year

 

Apple recently announced that it’s Spatial Audio technology – which is powered by Dolby Atmos – can now be experienced via Apple Music.

 

However, the potentially bigger news for music makers is that “immersive audio” authoring tools are coming to Logic Pro later this year.

 

The news was confirmed in a blog post extolling the virtues of Spatial Audio written by Apple Music’s co-head of Artist Relations, Zane Lowe.

 

“Music in modern times has often been all about innovation,” says Lowe. “From multichannel recordings, to electric guitars, mics, and synthesizers, to tape echo and samplers, to MIDI and iPod – so many technologies have been invented to play, capture, record, mix, and share music.

 

“With Spatial Audio musicians, engineers, and producers have this amazing new tool to bring a new 3D experience to millions of people. It all starts from one new tool for artists to experiment with and then eventually you end up with Sgt. Pepper’s Lonely Hearts Club Band; you end up with Pet Sounds.”

 

Confirming the news of the forthcoming Logic Pro update, Lowe says: “Apple is building immersive music-authoring tools directly into Logic Pro later this year. So any musician will be able to create and mix their songs in Spatial Audio for Apple Music – whether they’re in the studio, at home, or wherever.”

 

It remains to be seen whether Dolby Atmos-fuelled ‘3D audio’ technologies such as Spatial Audio will become the norm – to be fair, Lowe also makes it clear that “no one is coming in and canceling stereo, just like they didn’t cancel mono” – but Apple’s support will certainly provide a big boost in profile, and possibly in uptake, too.

 

Eddy Cue, Apple’s senior vice president of Internet Software and Services, Speaking to Billboard, he said:

 

“I’ve been waiting for something in music that was a real game-changer,” he says. “The quality of audio has not been able to really rise because there hasn’t been anything out there that when you listen to it, it truly is differentiated to everybody. It doesn’t matter whether you’re eight years old or 80 years old, everyone can tell the difference and everyone knows this one sounds better than the other one.

“And the analogy to that is obviously the first time you ever saw HD on television: you knew which one was better because it was obvious. And we’ve been missing that in audio for a long time. There really hasn’t been anything that’s been substantial. We’ll talk about lossless and other things, but ultimately, there’s not enough difference.

“But when you listen for the first time and you see what’s possible with Dolby Atmos with music, it’s a true game-changer. And so, when we listened to it for the first time, we realized this is a big, big deal. It makes you feel like you’re onstage, standing right next to the singer, it makes you feel like you might be to the left of the drummer, to the right of the guitarist. It creates this experience that, almost in some ways, you’ve never really had, unless you’re lucky enough to be really close to somebody playing music.”

 

 

 

 

 

Apple macOS Monterey and iOS 15 would make it easier for Musicians to collaborate and work across multiple devices

 

Apple has used its WWDC21 conference to preview new versions of its desktop, tablet and mobile operating systems – macOS Monterey, iPadOS 15 and iOS 15.

 

Though, at the current stage, it is  hard to pick out any specific new music-making features in any of these updates, it does look like producers would be able to benefit from some of the new sharing and communication options.

 

Example, macOS’s new SharePlay feature includes the option to collaborate in apps through FaceTime. There is also Universal Control, which enables you to work with a single mouse and keyboard and move between Mac and iPad, even dragging and dropping content between the two. Whether this feature will work with music-making apps – so that audio could be dragged and dropped between iPad and Mac, remains to be seen.

 

In Mac, there is also AirPlay which enables you to share anything from your iPhone or iPad to your Mac display. You can also use your Mac as an AirPlay speaker, including as a secondary device for multiroom audio.

 

In iPadOS 15, there is a new multitasking menu that appears at the top of apps, which enables you to go into Split View or Slide Over with just a tap. You also have quick access to the Home Screen when using Split View.

 

Returning to FaceTime, this will now be getting Spatial Audio – previously announced for Apple Music – which will make speakers’ voices sound like they are coming from the places they are positioned in the grid view on screen.

 

Apple is also flagging up new privacy features in macOS Monterey, iPadOS 15 and iOS 15 – and the forthcoming watchOS 8 – and new developer tools that it says will result in better apps.

 

The new operating systems will be available in the Autumn.

 

Find out more about all the announcements on the Apple website.

Klevgrand Syndt Polyphonic Synth is Now available For iPad, Mac and Windows

 

 

The developers say that, with fine-tuned low pass and high pass filters, combined with a separate filter attack setting, “this synth can create some raw and interesting sounds.”

 

Klevgrand Syndt – a polyphonic software synth with effects – is now available for iPad, macOS and Windows.

 

Features:

 

  • 70+ professionally made presets
  • XY pad based oscillator and LFO (PWM on the X axis and morphs between sine and square on the Y axis)
  • Independent mini-LFO (sine only) for each axis of the oscillator XY-pad.
  • LP / HP filter with resonance
  • LP Filter can be velocity sensitive
  • LP Filter has an optional attack time
  • LFO can affect LP filter, HP filter, gain level and pitch
  • LFO has an optional attack time
  • LFO can be synchronized with an AUv3 host (AUv3 mode only!)
  • Ping pong delay
  • Stereo Chorus
  • Three-band EQ
  • Legato mode with glide speed parameter
  • Pitch bend range

 

The Klevgrand Syndt is now available for iPad for $7.99  and $24.99 for Mac and Windows.